JavaTM 2 Platform
Std. Ed. v1.3.1
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|BoundedRangeModel||Defines the data model used by components like Sliders and ProgressBars.|
|ButtonModel||State Model for buttons.|
|CellEditor||This interface defines the methods any general editor should be able to implement.|
|ComboBoxEditor||The editor component used for JComboBox components.|
|ComboBoxModel||ComboBoxDataModel is a ListDataModel with a selected item This selected item is in the model since it is not always in the item list.|
|DesktopManager||DesktopManager objects are owned by a JDesktopPane object.|
|Icon||A small fixed size picture, typically used to decorate components.|
|JComboBox.KeySelectionManager||The interface that defines a
|ListCellRenderer||Identifies components that can be used as "rubber stamps" to paint the cells in a JList.|
|ListModel||This interface defines the methods components like JList use to get the value of each cell in a list and the length of the list.|
|ListSelectionModel||This interface represents the current state of the selection for any of the components that display a list of values with stable indices.|
|MenuElement||Any component that can be placed into a menu should implement this interface.|
|MutableComboBoxModel||A mutable version of
|Renderer||Defines the requirements for an object responsible for "rendering" (displaying) a value.|
|RootPaneContainer||This interface is implemented by components that have a single JRootPane child: JDialog, JFrame, JWindow, JApplet, JInternalFrame.|
|Scrollable||An interface that provides information to a scrolling container like JScrollPane.|
|ScrollPaneConstants||Constants used with the JScrollPane component.|
|SingleSelectionModel||A model that supports at most one indexed selection.|
|SwingConstants||A collection of constants generally used for positioning and orienting components on the screen.|
|UIDefaults.ActiveValue||This class enables one to store an entry in the defaults
table that's constructed each time it's looked up with one of
|UIDefaults.LazyValue||This class enables one to store an entry in the defaults
table that isn't constructed until the first time it's
looked up with one of the
|WindowConstants||Constants used to control the window-closing operation.|
|AbstractAction||This class provides default implementations for the JFC
|AbstractButton||Defines common behaviors for buttons and menu items.|
|AbstractListModel||The Abstract definition for the data model the provides a List with its contents.|
|BorderFactory||Factory class for vending standard
|Box||A lightweight container that uses a BoxLayout object as its layout manager.|
|Box.Filler||An implementation of a lightweight component that participates in layout but has no view.|
|BoxLayout||A layout manager that allows multiple components to be layed out either vertically or horizontally.|
|ButtonGroup||This class is used to create a multiple-exclusion scope for a set of buttons.|
|CellRendererPane||This class is inserted in between cell renderers and the components that use them.|
|DebugGraphics||Graphics subclass supporting graphics debugging.|
|DefaultBoundedRangeModel||A generic implementation of BoundedRangeModel.|
|DefaultButtonModel||The default implementation of a Button component's data model.|
|DefaultCellEditor||The default editor for table and tree cells.|
|DefaultComboBoxModel||The default model for combo boxes.|
|DefaultDesktopManager||This is an implementaion of the DesktopManager.|
|DefaultFocusManager||Default swing focus manager implementation.|
|DefaultListCellRenderer||Renders an item in a list.|
|DefaultListCellRenderer.UIResource||A subclass of DefaultListCellRenderer that implements UIResource.|
|DefaultListModel||This class implements the java.util.Vector API and notifies the ListDataListeners when changes occur.|
|DefaultListSelectionModel||Default data model for list selections.|
|DefaultSingleSelectionModel||A generic implementation of SingleSelectionModel.|
|FocusManager||Swing Focus Manager|
|GrayFilter||An image filter that "disables" an image by turning it into a grayscale image, and brightening the pixels in the image.|
|ImageIcon||An implementation of the Icon interface that paints Icons from Images.|
|InputVerifier||The purpose of this class is to help clients support smooth focus navigation through GUIs with text fields.|
|JApplet||An extended version of java.applet.Applet that adds support for the JFC/Swing component architecture.|
|JButton||An implementation of a "push" button.|
|JCheckBox||An implementation of a check box -- an item that can be selected or deselected, and which displays its state to the user.|
|JCheckBoxMenuItem||A menu item that can be selected or deselected.|
|JComboBox||A component that combines a button or text field and a drop-down list.|
|JComponent||The base class for all Swing components except top-level containers.|
|JDesktopPane||A container used to create a multiple-document interface or a virtual desktop.|
|JDialog||The main class for creating a dialog window.|
|JEditorPane||A text component to edit various kinds of content.|
|JFrame||An extended version of
|JInternalFrame||A lightweight object that provides many of the features of a native frame, including dragging, closing, becoming an icon, resizing, title display, and support for a menu bar.|
|JInternalFrame.JDesktopIcon||This component represents an iconified version of a JInternalFrame.|
|JLabel||A display area for a short text string or an image, or both.|
|JLayeredPane||JLayeredPane adds depth to a JFC/Swing container, allowing components to overlap each other when needed.|
|JList||A component that allows the user to select one or more objects from a list.|
|JMenu||An implementation of a menu -- a popup window containing
|JMenuBar||An implementation of a menu bar.|
|JMenuItem||An implementation of an item in a menu.|
|JPanel||JPanel is a generic lightweight container.|
|JPasswordField||JPasswordField is a lightweight component that allows the editing of a single line of text where the view indicates something was typed, but does not show the original characters.|
|JPopupMenu||An implementation of a popup menu -- a small window that pops up and displays a series of choices.|
|JPopupMenu.Separator||A popup menu-specific separator.|
|JProgressBar||A component that displays an integer value within a bounded interval.|
|JRadioButton||An implementation of a radio button -- an item that can be selected or deselected, and which displays its state to the user.|
|JRadioButtonMenuItem||An implementation of a radio button menu item.|
|JRootPane||A lightweight container used behind the scenes by JFrame, JDialog, JWindow, JApplet, and JInternalFrame.|
|JScrollBar||An implementation of a scrollbar.|
|JScrollPane||Provides a scrollable view of a component.|
|JSeparator||An implementation of a menu separator -- a divider between menu items that breaks them up into logical groupings.|
|JSlider||A component that lets the user graphically select a value by slding a knob within a bounded interval.|
|JTabbedPane||A component that lets the user switch between a group of components by clicking on a tab with a given title and/or icon.|
|JTextArea||A TextArea is a multi-line area that displays plain text.|
|JTextField||JTextField is a lightweight component that allows the editing of a single line of text.|
|JTextPane||A text component that can be marked up with attributes that are represented graphically.|
|JToggleButton||An implementation of a two-state button.|
|JToggleButton.ToggleButtonModel||The ToggleButton model|
|JToolBar.Separator||A toolbar-specific separator.|
|JToolTip||Used to display a "Tip" for a Component.|
|JTree||A control that displays a set of hierarchical data as an outline.|
|JViewport||The "viewport" or "porthole" through which you see the underlying information.|
|KeyStroke||A KeyStroke instance represents a key being typed on the keyboard -- it contains both a char code for the key and a modifier (alt, shift, ctrl, meta, or a combination).|
|LookAndFeel||Completely characterizes a look and feel from the point of view of the pluggable look and feel components.|
|MenuSelectionManager||A MenuSelectionManager owns the selection in menu hierarchy.|
|OverlayLayout||A layout manager to arrange components over the top of each other.|
|ProgressMonitor||A class to monitor the progress of some operation.|
|ProgressMonitorInputStream||Monitors the progress of reading from some InputStream.|
|RepaintManager||This class manages repaint requests, allowing the number of repaints to be minimized, for example by collapsing multiple requests into a single repaint for members of a component tree.|
|ScrollPaneLayout||The layout manager used by JScrollPane.|
|ScrollPaneLayout.UIResource||The UI resource version of ScrollPaneLayout.|
|SizeRequirements||For the convenience of layout managers, calculates information about the size and position of components.|
|SwingUtilities||A collection of utility methods for Swing.|
|Timer||Causes an action to occur at a predefined rate.|
|ToolTipManager||Manages all the ToolTips in the system.|
|UIDefaults||A table of defaults for Swing components.|
|UIDefaults.ProxyLazyValue||This class provides an implementation of
|UIManager||This class keeps track of the current look and feel and its defaults.|
|UIManager.LookAndFeelInfo||Provide a little information about an installed LookAndFeel for the sake of configuring a menu or for initial application set up.|
|ViewportLayout||The default layout manager for
|UnsupportedLookAndFeelException||An exception that indicates the request look & feel management classes are not present on the user's system.|
Provides a set of "lightweight" (all-Java language) components that, to the maximum degree possible, work the same on all platforms. For a programmer's guide to using these components, see Creating a GUI with JFC/Swing, a trail in The Java Tutorial. For other resources, see Related Documentation.
The Swing architecture provides a number of advantages in the areas of:
In general, the class names that start with "J" are the components you add to an application. Examples: JButton, JLabel, JList, JPanel, JTable, JTree. The remaining files in the swing package contain the utility classes and interfaces that the components use to function.
Instead of being restricted to a single "look and feel", you can select a look and feel and "plug
it in". An interface made of Swing components can look like a Win32 app, a Motif app, or a Mac app. It can
use the new "Metal" look and feel. Developers can use standard Swing components and design their own
look and feel (L&F) for them, and even allow users to select the look and feel they prefer. The
package includes the standard "Pluggable Look And Feel" classes.
The Model-View-Controller (MVC) architecture is used consistently throughout the Swing component set.
The View and Controller parts of the architecture are combined in the component. Each component has an associated
Model class and an interface it uses. You can provide your own data-model for a
component by subclassing the Model class or by implementing the appropriate interface. For example,
you could subclass
DefaultListModel or implement the
ListModel interface, and then use
setModel method to attach your data-model to the component.
The JComponent architecture makes it easy to handle keyboard events in nested components. You register interest in a particular combination of keystrokes by creating a KeyStroke object and registering it with the component. When you register the keystroke combination and its associated action, you also specify one of the following conditions to determine when the action is initiated:
For an index of the default keystroke behaviors for the Swing components in each of the standard Look and Feel implementations, see Swing Component Keystroke Assignments.
Action-interface objects provide a single point of control for program actions. For example, a toolbar icon and a menu item can reference the same Action object. When the Action object is disabled, the GUI items that reference it are automatically disabled. The Action interface extends ActionListener, specifying an enabled property as well as properties for text-descriptions and graphic icons.
As the keystroke handling shows, Swing was designed to manage nested containers gracefully. The main "heavyweight" containers (JWindow, JFrame, JDialog, and JApplet) as well as the major "lightweight" containers (JInternalFrame and JComponent) all delegate their operations to a JRootPane. This commonality produces a high degree of regularity in container nesting. In particular, since the fundamental component class (JComponent) contains a JRootPane, virtually any component can be nested within another. It means, for example, that a graphic can be nested in a list, and a combo box can be nested in a toolbar. The JRootPane class uses a JLayeredPane to manage a content pane and an optional menu bar in a way that is virtually transparent to the developer. It also provides for a glass pane -- a single pane that can overlap multiple containers and be used for drawing or to intercept mouse actions.
The JDesktopPane and JInternalFrame classes can be used to create a virtual desktop, or "multiple document interface". A JInternalFrame can be specified as iconizable, exandable, or closable, while the JDesktopPane provides real estate for them to operate in.
Insets (the space between the edges of the component and the area it is drawn in) can be specified with a blank border. In addition, many border styles are available, which can be combined to create compound borders.
The JOptionPane class provides a variety of static methods that you can invoke to create and display both message dialogs and user-choice dialogs in a variety of formats. The "message" displayed in the dialog can be a string, a string-generating object, or an arbitrary component. You can also replace the choice-buttons with components you specify for user-selections.
For example, the following line creates a simple message dialog that requires the user's confirmation:
JOptionPane.showMessageDialog(null, "The file will be deleted.");
Additional options for customized dialogs are described in the JOptionPane class.
Standard dialogs currently available include:
The JTable class provides a data-aware matrix. JTree provides hierarchical-structuring of data elements.
In addition to single-font text fields and text areas, Swing provides a JPassword field for hidden input and a JTextPane class for displaying multi-font text. In addition, the JEditorPane class provides editing capabilities for multi-font text, while the text.html and text.rtf packages handle text encoded in HyperText Markup Language (HTML) or Rich Text Format (RTF).
The undo package provides generic undo capabilities that can be used in a variety of situations.
Swing has built-in support for developers to make products that are compatible with Assistive Technologies (for alternative interfaces like, for example, braille.) All of the Swing components implement interface Accessible.
For overviews, tutorials, examples, guides, and other documentation, please see:
JavaTM 2 Platform
Std. Ed. v1.3.1
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